Andrea Santi - MDEF course
  • About me // MDEF journey
  • Term 1
    • U.U \\Design Studio 01
      • \\Design Space
      • \\Prototype 4 David
      • \\1PP intervention
      • \\Collective design intervention
    • ^_^ \\The machine Paradox
    • =_0 \\Living with our own idea
    • "_" \\Extended Intelligences
    • *_* \\Design with others
    • °_° \\Biology 0
    • ù_ù \\Agricolture 0
    • !_! \\Digital Fabbrication
    • -.- \\Documenting Design
    • Design Dialogues 01
  • Term 2
    • U.U \\Design Studio 02
    • w_w \\Situated Design
    • £^_ \\Living materials
    • |"_"| \\Collective intelligence
    • °<" \\Communicating ideas
      • Project Description prompt
    • *-2\\H(n)machine
    • "_" \\Extended Intelligences 2
    • *-_ \\Micro challenges
    • Design Dialogues 02
  • Term 3
  • Final projects
    • Design Publications
Powered by GitBook
On this page
  • #1 Community Garden Management Board
  • \\ Reflection
  • #2 No Humans Experience
  • \\ Reflection
  1. Term 2

*-_ \\Micro challenges

Previous"_" \\Extended Intelligences 2NextDesign Dialogues 02

Last updated 1 month ago

#1 Community Garden Management Board

We had an amazing week, where we have to prototype for a specific community. I was in team work with maxi, we developed a visualize pannel to give more value at the Espai Germanetes (communal garden).

INTERVENTIONS During our first visit to Espai Germanetes, we found the garden empty but managed to get in touch via email. Returning during a work session, we met Ignasi, who introduced us to the garden’s community activities and infrastructure. We learned about challenges like excessive heat from a white wall, water recovery tracking, and sensor data visualization. We helped with gardening tasks alongside a welcoming community, including Ibolya, who surprised us by speaking German. The experience was heartwarming, and though offered shed keys, we decided to wait. Gardening proved to be a great boost for our mental health.

Community Garden Management Board This panel is designed to visually organize various tasks within a communal garden. Tasks are displayed using an acrylic card system, allowing users to write and erase different assignments as needed. The panels are modular, featuring a simple interlocking mechanism that enables them to be connected in parallel. The goal is to make task management more interactive and organized.

\\ Reflection

#2 No Humans Experience

We had an amazing week, where we have to prototype for others. The goal of the micro challange was to be able to design for other intelligences and create an interaction thanks the digital world. Me and Ramon we developed "No humans experience".

We try to build an immersive no human experience aims to focus and discovered a new approach in how humans see their sourrandings, basically the project is a VR visual experience powered by 4 battery soils. For sure you have to know that is quite impossible powered an head set only with 4 battery soils; so we developed a systems where soils generate a tiny voltage just to allows a led blinking, when the led blink you are allowed to use the head set and immerge yourself in this no human experience.

\\ Reflection

If you are more interested in the project's process, I suggest you to have a look on my hackester.io account

If you are more interested in the project's process, I suggest you to have a look on my hackester.io account

https://www.hackster.io/andreasanti/work-pannel-visualiztion-2c8aef
https://www.hackster.io/ramon-and-andrea-micro-challange-2/no-human-experience-e464d8